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Kai Moreno
Hire me

Kai Moreno, indie game designer

Indie game designer and pixel artist in Valencia. I make cozy games, build levels for studios and draw small worlds people want to stay in.

Tap the meadow to jump

Choose a level

Six worlds I designed, built or painted, for my own games and for studios I love. Pick a cartridge to open the box.

Kai Moreno

Class
Level designer and pixel artist
Home
Valencia, Spain
Status
Booking projects from February 2027

Meet the player

I grew up between orange groves and arcade cabinets in Valencia, and I have been drawing small worlds ever since. These days I design levels for studios, make my own cozy games and push a lot of pixels.

I care about the first five minutes, the tenth hour and every jump in between. If a level feels good with the art switched off, the art can only make it better.

Level design92
Pixel art88
Game feel84
Prototyping in Godot76
Writing and quests68
  • 11

    games shipped

  • 9

    years making games

  • 37

    game jams

  • 2,400

    sprites drawn

The item shop

Four ways to work together. Prices are where projects start; you get a fixed quote after our first call.

  • 3,200euros to start, per world

    Level design pass

    Blockouts, pacing maps and playtest notes for one world or a whole campaign.

    • Paper maps and greybox
    • Two playtest rounds
    • Notes your team can build from
    Ask for it
  • 1,800euros to start, per pack

    Pixel art pack

    Tilesets, characters and animation in your palette, ready to drop in the engine.

    • Aseprite source files
    • Sprite sheets and tiles
    • A palette and style guide
    Ask for it
  • 2,600euros to start, five days

    Prototype week

    A playable Godot prototype of your core loop, built in one focused week.

    • Playable build on day five
    • Short video for pitching
    • Open source project
    Ask for it
  • 1,400euros to start, per sprint

    Game feel polish

    Screen shake, hit stop, particles and timing, until every jump feels right.

    • Before and after clips
    • Tuned values, documented
    • One week of fixes
    Ask for it

Quest log

Every project runs the same five quests. You always know which one we are on and what the next one unlocks.

Progress0 / 5
  1. Quest 1 · Day 1

    Talk to the NPC

    A 30 minute call about your game, your players and the feeling you are after. You get a one-page brief the same day.

    +50 XP

    Not started
  2. Quest 2 · Week 1

    Draw the map

    Paper sketches first, then a greybox you can play. We agree on the route before anything gets pretty.

    +150 XP

    Not started
  3. Quest 3 · Weeks 2 to 6

    Build the levels

    Weekly builds, playtested with real players every Friday. You see progress, not promises.

    +400 XP

    Not started
  4. Quest 4 · Last weeks

    Polish the gems

    Art pass, game feel, sound timing and bug squashing. The part players remember.

    +250 XP

    Not started
  5. Quest 5 · Launch

    Ship it

    Clean files, short docs and a launch-day checklist. I stay on call for the first week.

    +500 XP

    Not started

My party

Studios I have teamed up with over the years, from two-person jams to teams shipping on every console.

  • Cardo Bay Games
  • Grumpy Kettle
  • Moonmoth Games
  • Huerta Pixel Co.
  • Saltwick Studio
  • Little Star Arcade
  • Crown & Cobble
  • Albufera Interactive

Marta IbáñezProducer, Cardo Bay Games

Kai turned our village from a spreadsheet into a place. Players kept telling us they took the long way home on purpose.

Questions

The things studios ask before we start. Anything else, just ask.

  • Mostly cozy and story-light games: village builders, platformers, puzzle games and anything with a warm little world. If your game has a heart, I am probably interested.

Start a new game

Tell me about your game, your team and your dates. I read everything and reply within two working days.

Next free slot
Booking projects from February 2027
Based in
Valencia, Spain, working with studios anywhere

New game