Kai Moreno, indie game designer
Indie game designer and pixel artist in Valencia. I make cozy games, build levels for studios and draw small worlds people want to stay in.
Scroll to walk · Space or click to jumpTap the meadow to jump
Choose a level
Six worlds I designed, built or painted, for my own games and for studios I love. Pick a cartridge to open the box.
Kai Moreno
- Class
- Level designer and pixel artist
- Home
- Valencia, Spain
- Status
- Booking projects from February 2027
Meet the player
I grew up between orange groves and arcade cabinets in Valencia, and I have been drawing small worlds ever since. These days I design levels for studios, make my own cozy games and push a lot of pixels.
I care about the first five minutes, the tenth hour and every jump in between. If a level feels good with the art switched off, the art can only make it better.
- 11
games shipped
- 9
years making games
- 37
game jams
- 2,400
sprites drawn
The item shop
Four ways to work together. Prices are where projects start; you get a fixed quote after our first call.
3,200euros to start, per world
Level design pass
Blockouts, pacing maps and playtest notes for one world or a whole campaign.
- Paper maps and greybox
- Two playtest rounds
- Notes your team can build from
1,800euros to start, per pack
Pixel art pack
Tilesets, characters and animation in your palette, ready to drop in the engine.
- Aseprite source files
- Sprite sheets and tiles
- A palette and style guide
2,600euros to start, five days
Prototype week
A playable Godot prototype of your core loop, built in one focused week.
- Playable build on day five
- Short video for pitching
- Open source project
1,400euros to start, per sprint
Game feel polish
Screen shake, hit stop, particles and timing, until every jump feels right.
- Before and after clips
- Tuned values, documented
- One week of fixes
Quest log
Every project runs the same five quests. You always know which one we are on and what the next one unlocks.
Quest 1 · Day 1
Talk to the NPC
A 30 minute call about your game, your players and the feeling you are after. You get a one-page brief the same day.
+50 XP
Not startedQuest 2 · Week 1
Draw the map
Paper sketches first, then a greybox you can play. We agree on the route before anything gets pretty.
+150 XP
Not startedQuest 3 · Weeks 2 to 6
Build the levels
Weekly builds, playtested with real players every Friday. You see progress, not promises.
+400 XP
Not startedQuest 4 · Last weeks
Polish the gems
Art pass, game feel, sound timing and bug squashing. The part players remember.
+250 XP
Not startedQuest 5 · Launch
Ship it
Clean files, short docs and a launch-day checklist. I stay on call for the first week.
+500 XP
Not started
My party
Studios I have teamed up with over the years, from two-person jams to teams shipping on every console.
- Cardo Bay Games
- Grumpy Kettle
- Moonmoth Games
- Huerta Pixel Co.
- Saltwick Studio
- Little Star Arcade
- Crown & Cobble
- Albufera Interactive
Marta IbáñezProducer, Cardo Bay Games
Kai turned our village from a spreadsheet into a place. Players kept telling us they took the long way home on purpose.
Mostly cozy and story-light games: village builders, platformers, puzzle games and anything with a warm little world. If your game has a heart, I am probably interested.
Start a new game
Tell me about your game, your team and your dates. I read everything and reply within two working days.
- kai@kaimoreno.games
- Next free slot
- Booking projects from February 2027
- Based in
- Valencia, Spain, working with studios anywhere